![]() You may need to allow the files in your antivirus, or don’t download if you don’t feel safe. Please note old trainers are more likely to trigger antivirus false positives. But for most trainers since 2018, I’m still keeping them up to date for at least one more year. Note that some of them (if the game is more than 2 years old) maybe outdated or only partially work. All my trainers (maybe missing a few) from 2012 to May 2019 is uploaded to my archive server.īelow is a list of trainers available. ![]() Note: At no point I claimed that SM is superior game, or Baniished/PB is inferior game I am refering to problems I have with your statements, not about quality of either games.Becuase it’s imposible to make a post for every single trainers of mine since 2012, so I decided to make this archive. ![]() Related: It would be great if you do not agree to any of my statements you wrote what you find wrong about it, instead of considering entirety of text 'disagreed with' just because it is not in line what one claimed about the game That's basics of civilized discussion Key problem still stays - focus in both games is different Theme is the same - colonization of extraterrestial planets While admitedly specialization in planetbase was easier to manage, it was not due to superior AI but due to complete inability for them to work elsewhere Where it mattered - pathfinding and area distribution of work - AI in Planetbase was so bad that half of colonies of mine and few of my friends died not due to external threats, but due to AI failure after expansion of complex in different area The only thing IMHO what Surviving Mars would use is moving between domes, akin to moving between cities Īs far as invaders are concerned - Planetbase has at least casual space travel You have literally tons of traders flying around, while even two tonnes of raw food takes a year to arrive to Mars in Surviving Mars and costs dozens of millions of dollar Even if invaders in Surviving Mars would exist they'd not be financially viable, unless they had refuelling method on spot only to grab few tonnes of rare materials Īdmitedly I hadn't played Planetbase since its first major patch, as such I have a feeling you're talking about completely different game, with PB's AI being so incompetent in travel between rooms it was painfully annoying, with micro to the degree of insanity and complete ineptness in distribution of workers in reasonable areas ĪI in Banished was limited as well last time I played it, and both had what is basically 'clones' as citizens at best Scale is different in Planetbase you have high degree of single 'colonist' simulation and focus is on internal 'dome' system Good luck making Planetbase colony with thousands of colonists ĭomes in planetbase are less like small cities from Surviving Mars more like 'rooms', to the point where the function of domes is literally room-like, as such dome complexes function as individual buildings Ĭolonists in Planetbase farm on their own? only if you provide them with work places that need to be assigned specific crop anyway Surviving Mars has cycled crops production - which is impossible and irrelevant in Planetbase Also - Surviving Mars colonists work with same degree of independence what makes Planetbase seem more inteligent in task split is complete incapability of their colonists to do work outside of their specialization Your last biologist died in accident and you have no replacement? You're boned in Surviving Mars other specialities can cover for them until replacement gets trained or shuttled into Mars That reminds me - Planetbase has NO colonist training whatsoever, no traits whatsoever and so on All of their colonists are palleteswapped drones that need specific maintenance ![]() Security forces are there to keep your colonists in check, which they do and do not require further support in form of explicitly grabbed weaponry ![]() All colonists in Surviving Mars tend to go to medical clinic during shift in which they are not working ![]()
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